Champions are powerful warriors that inspire their troops in battle. To use a Champion, it must be assigned to one of your cities. Once in a city, a champion will participate in the Defense of that city, and can be sent on attacks alongside your troops!
In battle, your champion will duel any enemy champion present. The winning champion will provide a portion of their troop buffs equal to their health.
Champions increase their power by equipping mighty Weapons and Armors that lie hidden throughout the realm of Camelot.
Champion Combat
In battle, Champions take to the field first and Duel one another, attacking each other until one Champion is defeated. Champions use different stats than regular troops (Strength, Dexterity, Health, etc.). See "Equipment Items" for more on these stats.
In the duel, one champion will always be Victorious. The victorious champion provides a portion of its buffs to its allied troops equal to its remaining health. For example, if the victorious champion has 55% of its Health remaining at the end of the duel, it applies 55% of its total maximum troop buffs to its allied troops.
Even a losing champion can have an impact on the battle by weakening the potential benefit that enemy forces receive!
If no enemy champion is present, your champion will always be victorious.
Equipment Items
You can acquire Equipment items as loot from Victorious Attacks against the following tile types: Wildernesses, Barbarian Camps (Manual attacks only, not Barbarian Raids), Dark Forests, and Other Players’ Cities (Item drops, items can't be stolen from other players).
Equipment items provide two types of benefits:
1) Champion Stats, used to fight other Champions
2) Troop Buffs, which are conferred when victorious in the duel.
Champion Stats
Damage and Bonus Damage increase the damage dealt by a successful attack.
Armor decreases the damage an enemy attack deals.
Strength adds to damage dealt and reduces enemy Block Chance.
Dexterity adds to Critical Strike chance, increases attack rate, and reduces enemy Hit Chance.
Health is the total life of the Champion, and reduces enemy Critical Strike Chance.
Hit increases the chance an attack will succeed.
Crit increases the chance an attack will Critically Strike. Critical Strikes do greatly increased damage.
Block increases the chance your champion will block an enemy attack. Blocked attacks deal no damage.
Troop Buffs
The Troop buffs from a Victorious Champion are bonus values that are added to base values. Troop buffs are increased by Throne Room buffs. These are shown in BLUE on items to separate them from the Champion Stats.
Strategy
Strength and Damage are most effective against opponents with low Armor or high Block chances.
Dexterity is most effective against opponents with high Armor or low Hit chance.
Health is most effective against opponents with low Damage and Crit values
How it works
First, you will see that a new tab is added on the right corner, click on it to enter to your Champion Hall. First step is to name your Champion, then assign him/her to a city. Then select "Proceed", it will bring you to the Champion Hall when it store your Champion items (cards). Champion Hall cards can be found by hitting wilds, barbs and attacking other players. (Not sure about DFs yet) |
You can unlock more than one Champion too, first 2 Champions are free, 3rd and 4th have to purchase with gems.
Enhancing:
Upgrading:
Defense
IT IS NOT A GLITCH, MY FRIEND USE MY NAME AS HER CHAMPION TOO!! xD
Attack
** You CANNOT send your Champion to reinforce your ally.
** Champion bonus is a VALUE, NOT %.
** Each Champion item can be used for ONE time Only, 2 different Champion cannot use the same item at the same time.